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Can Game Companies Help America's Children?

By Wendy Lazarus | September 2012

VG4KBriefingDocIndustryCOVERSep17FinalThe report includes the results of a yearlong study of the $25.1 billion digital game industry and provides a focused look at the demographics of gamers, trends in social gaming and virtual goods, and the potential of cause partnerships to benefit child health and education.

Download the full report.



47% of children with family incomes under $25,000 live in a household with a computer compared with 97% of children with family incomes of at least $100,000. (Source:

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