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Can Game Companies Help America's Children?

By Wendy Lazarus | September 2012

VG4KBriefingDocIndustryCOVERSep17FinalThe report includes the results of a yearlong study of the $25.1 billion digital game industry and provides a focused look at the demographics of gamers, trends in social gaming and virtual goods, and the potential of cause partnerships to benefit child health and education.

Download the full report.



92.3% of children in grades K-12 use a computer at school. 87% of children enrolled in public schools used a computer, compared with 85% enrolled in private schools. (Source:

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