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Digital Opportunity

Wendy Lazarus on School-based Digital Education for Parents

Education Week

Wendy Lazarus describes the need for schools and organizations to prioritize bridging the gap between school and home in order "to have parents become both digitally literate and more engaged in their children's education," in this article about schools using social networking to involve parents. 

Download here (PDF).

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TCP Gaming Paper Encourages Gaming Industry Towards Philanthropy

The Washington Post

An article highlighting the VirtuallyGood4Kids (VG4K) inititative encouraging  the gaming "industry to provide parents and their kids with more opportunities to direct the money they spend on virtual purchases toward fundraising causes."

Learn more about VirtuallyGood4Kids.

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Improving Health Outcomes for Children in Foster Care: The Role of Electronic Record Systems

Working Draft by Stefanie Gluckman with Terri Shaw | October 2008

fostercare11This Issue Brief describes how Electronic Record Systems (ERS) - electronic health records, personal health records, and similar technology solutions that facilitate the management, sharing, and use of information - can benefit children in foster care, and the systems that serve them. The brief profiles state and local ERS efforts for the foster care population, highlighting early evidence of the efforts' impact and outlining lessons- learned. It also provides recommendations for actions to expand the reach of ERSs to benefit greater numbers of children in foster care and, potentially, other children and families.

Download the Issue Brief (PDF, 516 KB)

Download the Exectuve Summary (PDF, 216 KB)

Download a One-Page Overview of How Technology is Being Used to Improve the Lives of California's Foster Care Youth (PDF, 92 KB)

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The Search for High-Quality Online Content for Low-Income and Underserved Communities: Evaluating and Producing What’s Needed

By Wendy Lazarus and Laurie Lipper | October 2003

ContentEvalpicThis report includes original research and recommendations to encourage both the creation and evaluation of online content in a way that considers the particular needs of low-income or other underserved individuals. The report also includes a set of guidelines to guide those seeking to create or evaluate content.

Download the report (PDF, 708 KB).

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Our Latest on Internet and 21st Century Skills

  • Wendy Lazarus on School-based Digital Education for Parents
    on November 07, 2012
  • Wendy Lazarus on Social Gaming and Child Poverty
    on September 27, 2012
  • TCP Gaming Paper Encourages Gaming Industry Towards Philanthropy
    on September 26, 2012
  • Study Cites Opportunities for Social Gaming to Improve Kids' Lives
    on September 18, 2012
  • Can Game Companies Help America's Children?
    on September 18, 2012
  • VirtuallyGood4Kids™
    on June 05, 2012
  • Empowering Parents Through Technology
    on October 01, 2010
  • School-Based Telehealth: An Innovative Approach to Meet the Health Care Needs of California Children
    on September 01, 2009
  • School2Home Program Brief
    on March 02, 2009
  • Improving Health Outcomes for Children in Foster Care: The Role of Electronic Record Systems
    on October 01, 2008
  • Information Technology Making a Difference in Children's Lives: An Issue Brief for Leaders for Children
    on April 01, 2008
  • Meeting the Health Care Needs of California's Children: The Role of Telemedicine
    on March 01, 2008
 

Community Technology Programs Deliver Opportunities to Youth

DO YOU KNOW?

47% of children with family incomes under $25,000 live in a household with a computer compared with 97% of children with family incomes of at least $100,000. (Source: www.census.gov)


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