Innovation at Work
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Innovation at Work for America's Children: A 10 Year Progress Report from the Childrne's Partnership

By Wendy Lazarus and Laurie Lipper

This report, celebrating the 10-year anniversary of The Children’s Partnership, describes a decade of results gained for children and families. It includes descriptions of our original research, stories of demonstration programs for youth that now stand as best practices, and examples of building broad consensus for a public policy and advocacy agenda. 

Download the report (PDF, 466 KB).

 

 

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Our Latest on Internet and 21st Century Skills

  • Wendy Lazarus on School-based Digital Education for Parents
    on November 07, 2012
  • Wendy Lazarus on Social Gaming and Child Poverty
    on September 27, 2012
  • TCP Gaming Paper Encourages Gaming Industry Towards Philanthropy
    on September 26, 2012
  • Study Cites Opportunities for Social Gaming to Improve Kids' Lives
    on September 18, 2012
  • Can Game Companies Help America's Children?
    on September 18, 2012
  • VirtuallyGood4Kids™
    on June 05, 2012
  • Empowering Parents Through Technology
    on October 01, 2010
  • School-Based Telehealth: An Innovative Approach to Meet the Health Care Needs of California Children
    on September 01, 2009
  • School2Home Program Brief
    on March 02, 2009
  • Improving Health Outcomes for Children in Foster Care: The Role of Electronic Record Systems
    on October 01, 2008
  • Information Technology Making a Difference in Children's Lives: An Issue Brief for Leaders for Children
    on April 01, 2008
  • Meeting the Health Care Needs of California's Children: The Role of Telemedicine
    on March 01, 2008
 

Community Technology Programs Deliver Opportunities to Youth

DO YOU KNOW?

92.3% of children in grades K-12 use a computer at school. 87% of children enrolled in public schools used a computer, compared with 85% enrolled in private schools. (Source: www.census.gov)


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